Family Innovation Nights

Superhero Wearables

Max Vanatta

Purpose: We are doing this activity to get familiar with the structure of quick design projects which students usually participate in.

Process: We will be designing wearables, worn devices relating to the human body, which bring the 'superpower' of a Vermont species to your life.  

  • Research an animal species (Vermont Species)
    • What do they do?
    • How do they do it?
    • How could you use this power?
  • Brainstorm a wearable device which brings this power to the wearer.
  • Be prepared to present out who this device, what the super power is, and how your creation enhances your ability ability.